﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WindowsGame1.Item
{
    class Item
    {
    }

    enum ItemType
    {
        BASIC_CONSUMABLE, //health potion, bomb, torch
        POTION, //complicated potion
        WAND, //complicated wand
        WEAPON, //weapon
        SKILL, //equippable skill
        PASSIVE, //passive boosting item
        IRL_SKILL, //skill (usable irl)
        IRL_PASSIVE //passive (usable irl)
    }

    enum WeaponType
    {
        //Primary weapons boost their main stat and do damage based on that stat
        SWORD, //- +STR (standard Warrior)
        BOW, //- +DEX (standard Thief)
        BOOK, //- +FAT (standard Priest)
        STAFF, //- +ARC (standard Wizard)

        //Dual Weapons do smaller ration of damage based on both stats. They don't boost stats naturally
        WHIP, //- +STR +DEX (attacks enemies in a line)
        RITE, //- +FAT +ARC (attacks in a circle around user)
        MACE, //- +STR +FAT (attacks in a wide arc, knockback)
        BLAST, //- +DEX +ARC (sends 3 projectiles in a cone)
        HAMMER, //- +STR +ARC (big spiked ball dealing huge damage to one target)
        STAR //- +DEX +FAT (sends projectiles out in all four directions diagonally)
    }
}
